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Daily tips and tricks 
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Joined: Mon Mar 15, 2004 4:22 am
Posts: 43
Post Daily tips and tricks
Something new from Panzar and Ariorh :shock:

Latest tips, samples, muscle and animation tests, wireframes - right from modelers table and new every day new. We got lot of this stuff - You got lot of the questions. See new files, ask your questions on this forum and we try to answer them and promise to post FAQ.


Last edited by panzar on Mon Mar 22, 2004 5:53 am, edited 1 time in total.



Tue Mar 16, 2004 12:45 pm
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Joined: Tue Mar 16, 2004 5:44 pm
Posts: 5
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Hello.First i must start with "That`s some AWSOME work,great style!" :)

Now to start with a few questions:

The characthers seem to have a lot of props on them(cloths,chains,rings,armors,scary stuff to make the enemy run like hell:) )
When you rig the characther for animations how can you decide what is going to be included with the bones system and what is going to act as separate object and apply physics operations(i.e:some simcloth plugin) so they can move and colide with the body and between them?

Also it seem that for some characthers you will have to be carefull and limit some of they`r motions...
For example the first characther with the axe can he rise his arms above his head going a little to the back so he can strike with great power?
Or maybe you have some mechanics on his shoulder armor that will somehow allow him to do that action...unless this is something like a protection vs mobility:)

And from the same category do you fear that when bending his arm or leg some of the clothes will intersect one another like some spike entering his hand...do you try to avoid this when you animate or let physics take care of this?

Thank you and i hope there aren`t too many questions...for start:)


Tue Mar 16, 2004 6:14 pm
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Joined: Wed Mar 17, 2004 4:55 am
Posts: 4
Location: Greece
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WOW AWESOME CHARACTERs

I'm a very crazy fan of that.
wating to see your website in may. goodluck

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Viking lord


Wed Mar 17, 2004 5:07 am
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Joined: Wed Mar 17, 2004 4:55 am
Posts: 4
Location: Greece
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Some questions

What plugin do you use for the clothes(reactor,cloth fx)?
And do you use reactor for the chains?
And the last one.
Are you using biped for the character animation?

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Viking lord


Wed Mar 17, 2004 5:15 am
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Joined: Mon Mar 15, 2004 4:22 am
Posts: 43
Post 
Muscle animation test
Image
Click on picture to see video (AVI, about 2Mb)


Last edited by panzar on Mon Apr 05, 2004 3:04 am, edited 2 times in total.



Thu Mar 18, 2004 6:57 am
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Joined: Tue Mar 16, 2004 5:44 pm
Posts: 5
Post 
Just saw the spike from the knee armor going through the axe in the muscle test :)
That means the animation will have to be monitored...like for example a walk sequence can be used to other characthers but will have to be adjusted so that the elements of the characthers don`t intersect one another

Also in the same muscletest at the crotch(don`t know if this is the corect word:) ) he has that skullthingy that also has some horns going thrugh his legs when he walks...i think this could be a problem when the camera gets close.

Do you plan doing some fixes like makeing the horns have phisics and make the skin deform(getting pressed by the horn) or something?


Fri Mar 19, 2004 3:21 pm
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Joined: Mon Mar 15, 2004 4:22 am
Posts: 43
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Belly deformation created with Flex modification:
Image
Click on picture to see video (AVI, about 0,5Mb)

Big muscles skin quality. Created with Physique modification:
Image
Click on picture to see video (AVI, about 2Mb)


Last edited by panzar on Mon Apr 05, 2004 3:09 am, edited 1 time in total.



Mon Mar 22, 2004 6:00 am
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Joined: Mon Mar 22, 2004 7:34 am
Posts: 3
Location: Romania
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greate work!
do you have some tips for cloth simulation? ClothFX or Reactor, i've tried both but result are not very good, 10x,
Adi


Mon Mar 22, 2004 7:44 am
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Joined: Mon Mar 15, 2004 11:44 am
Posts: 103
Location: Moscow
Post 
Traker wrote:
Do you plan doing some fixes like makeing the horns have phisics and make the skin deform(getting pressed by the horn) or something?


We don't know how to fix it.... yet 8) It's just a rought test. If you look at the blizzard animation tests you will see that they have the same problems. The solvation is - fix some major bugs in animation and then direct the cut! 8)

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Dmitry Morozov. Lead Artist. AriOrH studio.


Mon Mar 22, 2004 8:39 am
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Joined: Mon Mar 15, 2004 4:22 am
Posts: 43
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Adi wrote:
greate work!
do you have some tips for cloth simulation? ClothFX or Reactor, i've tried both but result are not very good, 10x,
Adi


We use Digimation Stitch plug-in for cloth simulation. Cloth dynamic test below shows important Stitch ability to create cloth with different thickness. This one is a thick riveted leather, please notice - rivets doesn't deform with the leather.
Image
Click on picture to see video (AVI, about 2Mb)


Last edited by panzar on Mon Apr 05, 2004 3:10 am, edited 1 time in total.



Tue Mar 23, 2004 5:21 am
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Joined: Mon Mar 22, 2004 7:34 am
Posts: 3
Location: Romania
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hey, that looks realistic
i also use stitch, can you give something like 10 rules when you use stich? or what to do and not to?Tho cloth that i need to simulate is similar to that showed in your movie so i think that the same rules can apply to both
Thank you for you answare,
Adi


Tue Mar 23, 2004 6:31 am
Profile YIM

Joined: Mon Mar 22, 2004 7:34 am
Posts: 3
Location: Romania
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ohh, just to describe a little what's wrong with my cloth simulation:
when the leg hits the cloth, the cloth start moving realistic, but it goes up and up, like there is no gravity (and it is, and i encrease the gravity force) but the cloth just goes up...it's like it has no weight :?

and how did you make that the rivets doesn't deform with the leather? Are the same mesh and you used groups to determine that is deforming and what is not?

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my english is bad


Tue Mar 23, 2004 6:35 am
Profile YIM

Joined: Mon Mar 15, 2004 11:44 am
Posts: 103
Location: Moscow
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As we said you will find all answers on your questions on www.panzar.com when it's done.

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Dmitry Morozov. Lead Artist. AriOrH studio.


Tue Mar 23, 2004 9:09 am
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Joined: Mon Mar 15, 2004 4:22 am
Posts: 43
Post 
Chains dynamics. Max 5.1 Reactor.
Chain dynamics in this test looks very realistic. But everybody, who tried Max 5.1 Reactor know his flaws. First tests of Max 6 Reactor bring good results, so we can solve now some problems, which were difficult to avoid with old Reactor.
Image
Click on picture to see video (AVI, about 4Mb)


Last edited by panzar on Mon Apr 05, 2004 3:12 am, edited 1 time in total.



Thu Mar 25, 2004 11:51 am
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Joined: Wed Mar 24, 2004 5:52 pm
Posts: 14
Location: Australia
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Nice, might give max 6 reactor a go. Also i have a question.

Why is the site called panzer.com, if theres Ariorh to who does most the modeling. Does Panzer update the site?

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OMG!


Thu Mar 25, 2004 3:36 pm
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